It's Alive!
inally, the Wc3:WoW mod has been revived by
Craka_J once again! Wc3:WoW's old-time leader who had claimed he retired from the Wc3:WoW project has decided finally that Wc3:WoW deserves a bit more attention and simply cannot be abandoned at such a poor state. Craka_J plans to develop Wc3:WoW more now within the visuality of player's characters and the balance within classes.

he first primary goal for Wc3:WoW is to make equipped items become visible on your character which you are in control of. At first, there will most likely not be a ton of items that will be visible, but as time passes and the game is developed more and more, there will be tons to use. So if you equip a sword, a shield, or a helmet, it will appear on your character in the appropriate area (For example, a helmet would obviously go on your head). But in order for this to be applied in Wc3:WoW, the team is focusing on making a new Inventory System and Equipment System which will look similar to the one in World of Warcraft - or so they plan.

c3:WoW's second primary goal will be to improve classes and how they are played. Mainly the Warrior and the Rogue. Possibly the Mage or some other magical class as well. This is when they plan to begin creating the Rogue Combo Points System and Warrior Rage System. Both systems will play a large role for the two races and will be good to display once the mod is ready for public release.

s for the terrain of the mod, it will most likely not proceed for a while until Craka_J finds a better computer which can handle Warcraft III and Wc3:WoW's contents. There is hope though, Craka_J has set out to look for a good willing terrainer to work on the mod. So far, ~Void~ is his choice, but is still waiting for his response. More info regarding this will come soon!
~
Wc3:WoW Team